We are implementing a 2 token system.
$BERRY and $PIXEL.
Both tokens are intended to be uncapped in the amount of total supply - however the utility unlocked by each currency is quite different and so are the way they’re acquired.
$BERRY is the primary in-game currency in Pixels. They are the main way for a player to progress and navigate through our game loop.
This currency is a ‘soft currency’ - it is vital to core gameplay loops and it needs to be accessible and easily earned in-game.
The primary of this currency in the game in its early stages will be through the in-game store. Players will be able to sell resources they generated to our in-game store to exchange their resources for $BERRY.
The primary burn mechanism will be through purchasing in-game items that progress players further along our game loop. In-game items that unlock new industries, activities, areas, quests, and content. Players who do not own land will also need to $BERRY to maintain their land.
We have several levers to adjust the incoming supply of $BERRY.
Controlling the generation of resources
Adjusting replenishment times of resources
The number of inputs required to generate a resource
The output of a given resource
The effort to harvest a particulate resource
The amount of energy it takes to complete certain actions
In-game store prices
The prices of in-game items will be adjusted on both the buy and the sell side
In the future, we also have the option of limiting or even removing our in-game store - which would stop the minting of new $BERRY altogether!
$PIXEL is a premium in-game currency in Pixels. $PIXEL is used to buy items, upgrades, and cosmetic enhancements that are outside of the core gameplay loop of Pixels and it’s much harder to come by. It’s analogous to GEMS from the game Clash of Clans. Players will not need this token to progress in the game - but if they want to show off a bit more, then they will.
Demand
On the micro-level, user-by-user we want to think about why they might use these tokens
✅ Does this token save me time
✅ Does this token buy me social status in-game
✅ Does this token provide me real enjoyment
❌ Does this token increase future earnings
We want to ensure we’ve created an environment where first…
Our game is providing real enjoyment and entertainment to our users
Our currency can help amplify that experience without affecting the experience of other users
$PIXEL can be used to
Mint new Land
Speed up build times
Temporarily boost energy
Special items to place on land
Unlock new skins
Unlock XP and Skill enhancers
Unlock new Crafting Recipes
Unlock Player Pets
Purchase IRL Merchandise
Supply
Unlike its counterpart, $BERRY - the supply of $PIXEL will be heavily controlled and predictable.
100,000 new $PIXEL will be minted each day. The new $PIXEL will then be distributed to active players that are engaging in desired behavior patterns that benefit the Pixels ecosystem.
Daily Distribution
A large form of this distribution will be through a daily reward system for completing various tasks, quests, or finding a specific item. However, we also aim to reward other behaviors such as creating unique user-generated content that encourages more use, engaging with our community, and more.
The allocation of these daily rewards is decided off-chain but approved on-chain.
At first, this system will be decided by Pixels - but this is a perfect example of decision-making that will move to be more decentralized
Burn
Premium items will be able to be purchased in our in-game store. The store will not purchase items back.
Proceeds will be sent to a treasury managed by Pixels. Pixels will likely burn a large portion of the incoming proceeds each day.