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The Platform

We have spent the last year building metaverse technology and blockchain game tooling as we develop our flagship title: Pixels.

A true metaverse is meant to be open, interoperable, and flexible. And in that spirit, we're also opening up our tooling for other projects to build on.

The Pixels Platform

Pixels has been building technology that lets us create 2d persistent, multiplayer, virtual spaces that users can build and play on.

Our tooling allows projects to create

  • New Items and Objects

  • New Maps & Worlds

  • In-game Stores

  • NPCs

  • Environmental Art

  • Quests

  • Random Events

All are integrated into the blockchain.

Project Integration

A New Level of Interoperability

Our tooling allows for native integration of other projects

  • Tokens

  • Land NFTs

  • Utility NFTs

  • PFP NFTs

We have tooling that allows different projects to create their own unique metaverse experience on top of our technology for their communities.

The possibilities are endless and the ceiling for what can be created is large.

External Land Integration

Our core technology has been providing a virtual space that corresponds to an NFT signifying ownership of a virtual plot of land.

When this technology was closed - we only offered virtual spaces for our own NFT collection: Pixels - Farm Land. However, we've decided to fully embrace interoperability and open our technology to support land coming in from other collections as well.

There will be different game mechanics, utilities, themes, quests, and opportunities in the different collections. Think of them as two separate experiences - for two separate audiences - all in the same universe!

External Token Integration

Buck's General Store in the Pixel's world is how their coin is generally generated and distributed.

We have the ability to support multiple tokens in our stores and to allow other projects to create their own stores.

Pixels can be completely agnostic to how integrated tokens are distributed or if projects choose Pixels is able to provide avenues to generate external tokens just like in our own game. Pixels can provide burn mechanisms in our game for external tokens by allowing projects to offer items in exchange for their own coins.

Identity Integration

We started building Pixels with this concept as a core pillar.

Take a look at what we've already done in terms of integrating NFT identities into our platform.

So far we've integrated over 50 different NFT collections to be used as in-game avatars.

Core Pillars

Cross-Project Gameplay

Pixels is an ambitious project. As we bring on more and more projects into our ecosystem, we will have many different types of audiences getting exposed to the Pixels Universe.

Key Objective: We must not detract from any particular gamer style and preserve the core experience for each type of gamer entering our Universe.

What is Different Between Experiences?

The core game loops of each integrated project are intended to be very different and are intended to attract different audiences.

Game Loops

The Pixels Game has its own core gameplay loops involving farming, upgrading land, and collecting rare items, and its themes are meant to attract a more casual and mid-core audience.

We want to enable projects to make their worlds unique and their own experience. We will work with early teams to help develop new mechanics, game loops, and ways to interact with our technology.

Game Worlds

Each project will be able to offer its own unique starting area and a shared world to explore for its users.

Quests

Each project will be able to offer its own line of quests and narrative experience.

Levels & Experience

Levels and experience in one world will likely not help you in another, and the progress through different loops will be separated. We don't want progression in one experience to hamper the fun of another experience!

What Is Shared Between Experiences?

Player Profiles

Your user and all its upgrades bought with $PIXEL will move from world to world as one. You'll have the same login and onboarding experience - and you'll only need to do it once - not for each project, you move between.

Inventories

Your inventory will follow you from world to world. These items probably won't be useful when you move them into new worlds - but they might still look cool!

Items

Item utility will be limited to each project's world. For example, you will not be able to take soil from the Pixels Universe and place it on other lands. Or you wouldn't be able to use a weapon from one game in another (by default - some games may choose to turn this on).

We want to keep progression in-game tied to each game experience. As game often tend to handle rarities, inflation, and economics very differently.

Though we'll allow some items to be crossed over between worlds - we'll also make it really easy to see how rare each item is. If you bring in an item from project A into your house in project B - the typical player in project B has no idea how rare or impressive that item is - we'll give easy ways to look that up!

Cross Project Economics

We want to give autonomy and separation to each project that is integrated into the Pixels Universe.

Separate Economies

Each project controls how its own currency is generated and burned. We will encourage projects to try to integrate their tokens into gameplay and loops as much as possible - as we believe that's the best way to strengthen their currencies.

We will provide them with various tools if they choose to use them to both generate and burn more currency - but they are not required to use them, and they can retain full control as to how these currencies are used in-game.

Linked by $PIXEL

$PIXEL

The upgrades purchased by $PIXEL will be shared across the Pixels Universe and be able to be seen across all experiences within the Pixels Universe.

This unlocks cross-game functionality for $PIXEL.

The long-term distribution will likely be shared across the universe as well. The distribution of which will be determined through a DAO of stakeholders across the universe.