> For the complete documentation index, see [llms.txt](https://docs.pixels.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pixels.xyz/economics/resource-generation.md).

# Resource Generation

Resource generation is the main faucet in our game. Part of our in-game progression is that there is an increasing amount of difficulty to gather more rare and hard-to-come-by resources - and those resources will give more utility in-game. Players will need to spend time working their way up to be able to consistently gather higher and higher quality resources.

The number of resources generated during a given time period can be adjusted by our team via several variables:

* Replenishment times
* Inputs required to grow a resource
* How many resources are generated per action
* How much effort and attention does the process to harvest this resource require
