We believe many of the issues popping up in play-to-earn economies are already solved problems in the traditional gaming world.
Our goal is to combine good game design, lessons from the leading web2 games, and what’s working from the top web3 games into delivering what we believe to be a long-term and sustainable economy for our game.
Our economic models rely on one fundamental assumption - our game needs to provide real value to our users - through gameplay. People need to enjoy our game - enough so that they would potentially even pay for things upgrades, skins, or other premium features - just like they would in normal games.
We believe there is a wrong assumption about blockchain gaming circulating through the space that blockchain games can monetize at orders of magnitudes higher than traditional gaming. We believe this assumption will likely not hold in the long term.
Games do provide real value to their users! This is a fact - but the truth is that a blockchain game of a similar caliber to a traditional game will probably create close to the same amount of total value for the ecosystem. But the sadder reality is that the previous generation of blockchain games did not even provide the same level of experience as traditional games. The prior generation of blockchain games was not valued for the entertainment they were providing but rather for the speculative elements of potential future earnings.
We are designing our tokens and in-game items instead to focus completely on gameplay and providing entertainment to our users.
There are three classes of assets in the Pixels Universe - all of these stored on-chain.
These three asset types all integrate into our core loops in different ways.